Act II · 2:35–3:35pm · the main workshop

Build Your Bench

A barn grows as far as its team, and no further. In five short steps you'll leave with the one seat to fill first, what it costs, what it pays back, the role card, and the rhythm that keeps a team. It all flows into your War Map.

Step 1 · 8 min · 2:42

Seats, not people

Every barn has these seats, whether or not anyone is sitting in them. Who is in each one today?

0 seats you're sitting in yourself
Step 2 · 7 min · 2:50

Your week, and the first seat to hand off

Of the seats you sit in, which one costs you the most hours for the least return? That's the first one you hand off.

Step 3 · 8 min · 2:57 · Adam's lens

The pay math

What this hire costs, and how many members pay for it.

This hire costs about
$0
a month in pay (before payroll costs)
It pays for itself with
0
Tier 1 members
For an instructor: what one lesson hour earns

Ask Hannah whether this seat is an employee or a contractor in your state, and Aaron what it means for your insurance and workers' comp.

Step 4 · 12 min · 3:05

The role card

Hire with a paid working interview: watch them teach or work a real shift before you decide. Train in three steps: shadow → co-teach → solo, to your curriculum.

Step 5 · 8 min · 3:17

The rhythm that keeps a team

Pick one to start this week. One you keep beats five you don't.

Your team move

Fill in the steps above.

This goes on your War Map automatically. At 3:25 your Herd shares its best team move; the Herd Lead submits it.